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Archive for March, 2011

Interactive Producer

Overview  Reporting to the Senior Vice President, Sales & Marketing of One to One, the Interactive Producer will translate business objectives for multiple divisions into interactive media for the production of digital solutions, including concept visualizations, product information, and virtual experiences.  Concepting, storyboarding, present for approval, use tools to produce desired results.  While every digital… Read More

 

Google’s Quality Update

& the Demise of Poor Content

 

Google’s Quality Update & the Demise of Poor Content

Greg Slama Associate Director, Search Marketing

If you have landed on this post, you have likely heard about the Google algorithm update.  It  has reportedly already impacted about 12% of all Google queries!  The change was largely focused on low quality, mass produced SEO content, and was aimed at ‘content farms’ which have been littering search results for quite some time…. Read More

 

Playability: Usability in the Gaming World

Gurvinder Sandhu, Senior Customer Experience Consultant

User testing within the video gaming sector is fairly uncommon, however with the introduction of next generation consoles and gaming technology such as the Microsoft Kinect and Sony NGP (Next Generation Portable), it is essential that it becomes more and more widely adopted. In the gaming world user testing is not focussed entirely on the… Read More

 

New Hires initiated through One to One Bootcamp . . .

Maureen Lawson, Manager Talent Acquisition/HR

One to One’s Charlestown, MA location was pleased to recently host 17 participants at our third “Bootcamp” led by Chief People Officer, Bill Haeck. Leaders Ian Karnell and Jeremi Karnell, as well as our Managing Directors, enthusiastically shared their history, visions for and goals of the company, and details surrounding our divisions, One to One… Read More

 

Measuring Usability: What to Measure and How?

Dr Philip Rhodes, EVP, Managing Director

Historically, usability has focused on the quantifiable aspects of the user experience. For example, how long does it take a user to locate some content or complete a process? Or which route do they use to complete an activity? But although these measures are useful, they do not capture the real experience of the user…. Read More

 
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